﻿using RimWorld;

namespace ARMIR {
    /// <summary>
    /// 在xml中配置CompAbilityEffect_MindGrip
    /// </summary>
    public class CompProperties_MindGrip : CompProperties_AbilitySpawn {
        public float radius = 10f;
        public float damageAmount = 80f;
        public float armorPenetration = 30f;

        public CompProperties_MindGrip() {
            compClass = typeof(CompAbilityEffect_MindGrip);
        }
    }
}